Source Themes

FlexNet: an open-formation configuration for cooperative herding in pursuit-evasion games with field of view interactions

We propose an open formation (FlexNet) of pursuers to achieve effective capture of adversarial evaders.

DCFCI: a probabilistic game strategy for stochastic hybrid systems with reachability

A deterministic and stochastic dynamics model for the reach-avoid games is decoupled into a non-cooperative probabilistic game and a cooperative probabilistic game.

A finite-time evasion strategy in pursuit-evasion games using multi-agent reinforcement learning

Simulation and experiment results on escape tasks for ground and aerial robots demonstrate the effectiveness and robustness of our method.

Probabilistic Reachability in Stochasitic Multiplayer Reach-Avoid Games

Our work provides a first attempt to address such a problem in stochastic environment and has shown some preliminary results.

A game-theoretic cooperative path planning strategy using hybrid heuristic optimization algorithm

The proposed LCD-SCA is employed to identify the optimal strategy of the Stackelberg-Nash game, with the introduction of obstacle avoidance potential function.

A hybrid optimization algorithm for multi-agent dynamic planning with guaranteed convergence in probability

RSCDWOA-APF is shown to achieve global optimal and smooth trajectory. The proof is amazing.

A collision-free pursuit-evasion framework for indirect herding and formation control of non-cooperative UAVs

We aim to design a general framework for the pursuit-evasion game of multiple UAVs.

An Improved Hybrid Grey Wolf Optimizer for Multi-Agent Trajectory Planning in Complex Environment

An improved GWO algorithm based on GWO is proposed by the idea of linear differential decrement and dynamic exponential weighted average.